Engineer

Engineer
Tier 2 Support Class (Primary)

Permitted Armor

 * Leather
 * Gold
 * Chainmail
 * Iron

Permitted Weapons

 * Wood Sword
 * Wood Axe
 * Stone Sword
 * Stone Axe
 * Gold Sword
 * Gold Axe
 * Iron Sword
 * Iron Axe

Passport (level 1)
Allows you to travel to Euletium or Svymica

Deringer (level 1)
Allows you to use the Deringer pistol

Meditate (level 1)
Heals the user overtime.

Kick (level 1)
Kick target causing it to fly 3 blocks upward and silences it

Might (level 1)
Boosts your parties damage with all weapons

Shield (level 1)
Causes a shield item to absorb a portion of incoming damage, shield items are doors and trapdoors, must be in hand to absorb damage

Wisdom (level 1)
Boosts your party’s mana regeneration rate for a time

Rifle (level 1)
Allows to use Rifles

Mythril Golem (level 1)
Allows to use Mythril Golem

Dampen (level 1)
Passive prevents enemies from hurting you if they have below a certain amount of mana

Guardian Angel (level 1)
Gives you and nearby party members Invulnability

Airstrike (level 1)
Calls in a TNT airstrike on target block (does not do block damage)

Super Jump (level 10)
Launches you into the air, and gives you short term safefall

Despair (level 20)
AOE blindness + damage

Sonic Boom (level 30)
Area of Effect damage + silence

Turret (level 40)
Ability to place turret (5 Nether Fence + 4 Red torches + Dispenser), which attacks enemies with arrows. See: Image. Turret do not attack party members, Towny residents/friends/allies, friendly pets, and targets out of sight line. Turret selects target by criterias: distance, mob/player, owner's enemy, sneak. As created, turret has unlimted charges. To load charges, put arrow(s) to the dispenser block. One arrow gives configurable amount of charges. Max 3 turrets. Turrets are destroyed on player logout.

Totem (level 50)
Ability to place totems by building block structure, See: Image. Build side block last. Side and Ground blocks types are configurable and Base block (in the middle) determines totem type. Each totem type uses charges its own way. When charges reaches 0, totem will be destroyed. All totem types share the same cooldown. Player can build one totem at the same time, if it builds second - it replaces first. Also totem destroyed when builder leave the game. On totem death all blocks drops naturally.

Totem types, by base block (ingame command: /skill totem)
 * Tempest (lapis block) - attacks players (non-party) and monsters (lower priority, than players) with lightning with specified damage. 1 Charge = 1 lighting strike
 * Recovery (melon block) - heals party, AOE. 1 Charge = 1hp, restored by totem
 * Slowdown (soulsand) - slows down players (non-party) with specified slow effect level (potion), AOE. 1 Charge = Applying 1 slow effect to single target